移动开发 \ Android \ Android开发时图片Bitmap序列化问题(How to fix a java.io.NotSerializableException: android.graphics.Bitmap)

Android开发时图片Bitmap序列化问题(How to fix a java.io.NotSerializableException: android.graphics.Bitmap)

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简介:本文转自StackOverflow: http://stackoverflow.com/questions/8955034/how-to-fix-a-java-io-notserializableexception-android-graphics-bitmap

本文转自Stack Overflow:

http://stackoverflow.com/questions/8955034/how-to-fix-a-java-io-notserializableexception-android-graphics-bitmap

一般报错为: java.io.NotSerializableException: android.graphics.Bitmap

解决方案为在序列化对象中,为Bitmap手工写一个序列化方法。


具体参见:

How to fix a java.io.NotSerializableException: android.graphics.Bitmap

Android开发时图片Bitmap序列化问题(How to fix a java.io.NotSerializableException: android.graphics.Bitmap)

Android开发时图片Bitmap序列化问题(How to fix a java.io.NotSerializableException: android.graphics.Bitmap)

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Hello im trying to save a image location on sreen to internal storage but I get a NotSerializableException.I went searching and found that the problem is that Bitmap is not designed to be serialized at this link

Problem serializing Drawable I never really understood how he fix the problem throw the example. if someone could explain how he fix his NotSerializableException and help me get with mine it would be greatly appreciated

Here is my Elememt Class

public class Element extends main implements Serializable{

private int mX;

private int mY;

int location2 ;

Matrix elementlocation;

private Bitmap mBitmap;

Canvas canvas2;

public Element(Resources res,int x,int y) {

location2 =item3;

mBitmap = BitmapFactory.decodeResource(res,location2);

mX = x - mBitmap.getWidth() / 2;

mY = y - mBitmap.getHeight() / 2;

}

public Element(){

}

public void doDraw2(Canvas canvas) {

elementlocation=new Matrix();

elementlocation.postTranslate(mX,mY);

canvas2=canvas;

canvas2.drawBitmap(mBitmap,elementlocation,null);

}

public void setelementlocation(float num1,float num2){

elementlocation=new Matrix();

elementlocation.postTranslate(num1,num2);

}

public Canvas getCanvas2(){

return(canvas2);

}

public String toString() {

String sentence;

sentence= mBitmap+" "+mX+" "+mY;

return (sentence);

}

}

Here is my onTouch method in my Panel class

public boolean onTouchEvent(MotionEvent event) {

mainactivity=new main();

Log.v("test","you have touched the sreen: ");

mElements.add(new Element(getResources(),(int) event.getX(),(int) event.get()));

mainactivity.writeElement(new Element(getResources(),(int) event.getY()),this.getContext());

Log.v("Gesture","is 1 ");

return super.onTouchEvent(event);

}

Here is my write element method in my main class

public void writeElement(Element obj,Context context){

Log.v("main","made it to method writeElement" );

File f = new File(context.getFilesDir(),FILENAME);

try {

fos = new FileOutputStream(f);

ObjectOutputStream objectwrite = new ObjectOutputStream(fos);

objectwrite.writeObject(obj);

fos.close();

Log.v("main","file was made File ");

}catch (FileNotFoundException e){

e.printStackTrace();

Log.v("main","file was not made File not found ");

} catch (IOException e) {

// TODO Auto-generated catch block

e.printStackTrace();

Log.v("main","file was not made File IOException ");

}

}

Update

public Element(Resources res,int y) {

location2 =item3;

ByteArrayOutputStream stream = new ByteArrayOutputStream();

mBitmap = BitmapFactory.decodeResource(res,location2);

mX = x - mBitmap.getWidth() / 2;

mY = y - mBitmap.getHeight() / 2;

mBitmap.compress(Bitmap.CompressFormat.PNG,100,stream);

}

Android开发时图片Bitmap序列化问题(How to fix a java.io.NotSerializableException: android.graphics.Bitmap)

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edited

Jan 21 '12 at 20:11


asked

Jan 21 '12 at 17:28

Brandon Yantz


1516

 

 

Your problem is not only

Bitmap,but also Canvas and Matrix. Neither of those classes is

Serializable. What are you actually trying to do? – Peter Knego

Jan 21 '12 at 17:36

 

@PeterKnego im trying to have it were the user can touch the screen and place a image of somesort on the screen but also be able to drag all the images that he places so when he fill

the screen he can drag it and get more space.That why I have the matrix.After he done place what he want I like it for him to save what he done so I need the canvas forsaving to internal storage.Does that answer your qustion? in short im trying to make a level

editor for a game – Brandon Yantz

Jan 21 '12 at 17:53

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2 Answers 2

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up vote7down vote

I just ran into the same problem. As Peter pointed out,several Classes that you use are not Serializable.

The default mechanism of Java will try to serialize your class that you marked as Serializable and try to persist all fields not marked as

transient. If one of these fields however is not Serializable (such as android.graphics.Bitmap),then the call to ObjectOutputStream.writeObject will fail.

To work around this,you will need to override how Java serializes your Element class. For my CachedBitmap class,I used the following code.

package XXX;

import java.io.IOException;

import java.io.ObjectInputStream;

import java.io.ObjectOutputStream;

import java.io.Serializable;

import java.util.Date;

import org.apache.commons.io.output.ByteArrayOutputStream;

import android.graphics.Bitmap;

import android.graphics.BitmapFactory;

public class CachedBitmap implements Serializable{

private static final long serialVersionUID = -6298516694275121291L;

Date inserted;

transient Bitmap bitmap;

String url;

public CachedBitmap(){};

public CachedBitmap(Bitmap b,Date insertionDate,String sourceUrl){

bitmap = b;

inserted = insertionDate;

url = sourceUrl;

}

private void writeObject(ObjectOutputStream oos) throws IOException{

// This will serialize all fields that you did not mark with 'transient'

// (Java's default behaviour)

oos.defaultWriteObject();

// Now,manually serialize all transient fields that you want to be serialized

if(bitmap!=null){

ByteArrayOutputStream byteStream = new ByteArrayOutputStream();

boolean success = bitmap.compress(Bitmap.CompressFormat.PNG,byteStream);

if(success){

oos.writeObject(byteStream.toByteArray());

}

}

}

private void readObject(ObjectInputStream ois) throws IOException,ClassNotFoundException{

// Now,all again,deserializing - in the SAME ORDER!

// All non-transient fields

ois.defaultReadObject();

// All other fields that you serialized

byte[] image = (byte[]) ois.readObject();

if(image != null && image.length > 0){

bitmap = BitmapFactory.decodeByteArray(image,image.length);

}

}

}

For Canvasand Matrix you will need to find suitable (serializable) representations to store them in. For example,you could use the

Matrix.getValues() and Matrix.setValues(...) method to translate it into a serializable format.

Hope this helps you. You might also to want to consult the following reference material by Oracle concerning Serialization:

Basics and

Advanced


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